A great, informative analysis from one of the best games writers out there. One thing to note: Capcom’s current focus on existing IP and internal development may have something to do with the fact that, in the PS3/Xbox360 era, they actively created new franchises and outsourced traditional ones, and were mostly burnt by the results. Capcom were lauded for the way they tackled the HD era head-on, creating Dead Rising, Lost Planet and Dark Void, and reviving Bionic Commando. The latter two games were outsourced to western developers, while the first two would also see their sequels be made externally. Dead Rising and Lost Planet were popular, but not to the level of Resident Evil and Street Fighter, and so failed to become the new pillars that Capcom could rely on. Dark Void and Bionic Commando weren’t popular at all and didn’t justify the risks taken financially or culturally. As recently as 2012 and 2013 Capcom outsourced Resident Evil: Operation Raccoon City and DmC, and they didn’t work out either. Things might have been different had Capcom managed to retain the mavericks at Clover Studio, but their games – amazing as they were – also didn’t make much money. Out of options and afraid of more risks backfiring, no wonder Capcom has retreated back into its shell and is relying on Street Fighter V and Resident Evil 7. Wish they would climb out and make a sequel to Ghost Trick, though.