KeSPA Announces Closure Of StarCraft Proleague | Rock, Paper, Shotgun

The more I think about this, the more I’m convinced that Blizzard should have just updated the original StarCraft to HD visuals and left it at that1. Hindsight and 20/20 and all that, but StarCraft was the closest thing that computer gaming had to the game of chess or go, with clearly defined pieces and skills that everyone recognized based on more than a decade of watching and playing. StarCraft 2 was a lavishly produced trilogy that was a lot of fun to play and delved further into the lore, but where eSport was concerned it ended up undermining the infrastructure centered around the original. Faced with the temptation of recapturing the lightning in a newer, shinier bottle, the eSports scene (a significant portion, if not all) decamped, and now it’s no more.

 

  1. Yes, that may have caused issues with hit boxes and precision control, but they would have been cheaper and less time-consuming to solve than developing three games’ worth of content replete with expensively produced cut scenes and voice actors. 

Source: KeSPA Announces Closure Of StarCraft Proleague | Rock, Paper, Shotgun

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